Casino gaming on an internet project
Casino gaming on an internet project, This research is an analysis of multinational marketing of markets and industries that are popping important. He uses the concept of marketing theory, such as product life cycles and
Diffusion of innovation, focuses on basic research (as opposed to applied research), and produces fundamental knowledge. The orientation is micro marketing
from industrial and government perspectives. Perspective is not from
gambler. DATA HONGKONG This study presents results, implications, and conclusions of comprehensive primary and secondary investigations and controversial internet analysis
Casino Gaming Market (Consumer, I.e., Request) and Casino Gaming I: Ndustry
(Organization, MIS., Supply).
This study focuses on on-line analysis, cyberspace, broad internet,
Intranet, and mode text-graph-graphic extranet from traditional tables and machinetype casino engine operations (such as video-poker, slot, roulette, and blackjack),
and betting books of racing and sports books. This includes wire and wireless communication networks, cable systems, and satellite systems, as well as systems
Utilizing other combination technology (such as CD / PC’s).
This study does not include parimutuels-based non-computer analysis off-line (such as greyhound racing), card rooms, charity games, non-casinos
Arcade Games (such as Air Warrior®), non-commercial casino arcade games (like that
As casino ™ online), non-traditional, casino type, on-line games (such as lotteries,
Lotto, and bingo), LIVE DRAW SGP or other types of limited gaming areas (casino-hotel networks, or flight flight casino game systems).
18 Journal of Research & Review Gaming • Volume 4, edition 2
Internet Gaming Studies: Objectives and Destinations
The main objective of this study is to articulate global properties
Internet game phenomenon.
Casino gaming on an internet project
The findings are relevant to the purpose of managerial decision, i.e., to increase managerial decision making. In this case,
The focus is to increase personal and public knowledge and decision making about
Internet game. This is not an advocacy study for a certain position. Nothing
The hidden or moral agenda is involved, there are also no predetermined hypotheses.
The specific objectives of this study are to determine, describe, and analyze:
(1) Casino gaming properties on the Internet; (2) Internet structure
game industry; (3) competitive environment of internet games; (4) Internet game market characters; (5) Internet Marketing Opportunities
Gaming; (6) Marketing threats from internet games; (7) markets from
Internet gaming; KELUARAN DATA TOGEL (8) Internet game market segments; (9) target internet game market; (1 0) Market niche from internet games; (11) Market
Position Strategy, Marketing Strategy, Marketing Program, and Marketing Tactics
Internet game; (12) market demand for playing games; (13) Market
Internet gaming potential; and (14) Internet game market trends.